2018/11/13

Class V Soltarian Freighter - Automated

Class V Soltarian Freighter By Eneko Palencia
Translated by Bastian C
(Originally published in Vieja Escuela Zine 03)

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Class V Soltarian Freighter - Space Adventure Seeds and Ship Deckplan


Some of my favourite OSR stuff is coming out of the Spanish scene but is unfortunately not available in English. Every now and then I'm going to share translations of there stuff so the OSR community at large can check it out.

The first one I'm doing is an adventure seed generator for Sci-Fi/Space settings by Eneko Palencia. Him and Eneko Menica run Grapas & Mapas and publish an insane amount of stuff full of quality art and gonzo fun. It was originally published (in Spanish) in Vieja Escuela Zine 03 and is also available from Eneko P.'s website. It's system-agnostic and fits any RPG setting that uses spaceships, like SWN or Mothership.


1d10 You have been hired to…
1 …transport illegal cargo to a trade system…
2 …escort a diplomat who is mediating between two warring systems…
3 …search for the child of a wealthy trader, lost in an overcrowded space station…
4 …transport several alien spaces to a military lab…
5 …rescue a family of settlers from a far-away hostile system…
6 …tow a ship to a scrapyard to be dismantled…
7 …transport a droid carrying classified information…
8 …carry supplies for an under-construction military space station…
9 …set up a new trade route to an unexplored system…
10 …pick up a cargo of minerals from a mine in a large asteroid…


1d10 …but…
1 …your freighter breaks down and the nearest replacement is in…
2 …customs control forces you to divert from the original route and stumble upon…
3 …you detect a weak and desperate S.O.S. signal coming from…
4 …you are boarded by space pirates based in…
5 …lack of fuel forces you to make a stop at…
6 …a crew member sabotages the navigation system and takes an escape pod towards…
7 …a colossal ship swallows your freighter and carries you to…
8 …a strange and lethal virus infects the whole crew. The cure is in…
9 …a cosmic storm affects your navigation system and diverts you to…
10 …a hostile A.I. infects your ship to attract you towards…


1d10
1 …a system inhabited by dangerous alien creatures.
2 …a mysterious space station that looks abandoned.
3 … a fortress-ship orbiting a moon.
4 …an asteroid belt inhabited by giant space worms.
5 …the headquarters of a powerful trade conglomerate.
6 …floatsam of a gargantuan ship, inhabited by refugees.
7 …a technologically advanced ring-shaped world.
8 …a high-security prison ship taken over by the inmates.
9 …a system dangerously close to a black hole.
10 …a system full of space junk and the remains of old ships.

2018/11/06

Houserules for Weapon Breakage

I’ve been thinking about how to make weapons breaking a thing in my game to spice things up. I think Logan Knight from Last Gasp perfectly describes my motivation here:
“I find it really boring for characters to be able to pick a weapon when they start out and then hold onto it forever unless they find something magic or wake up naked in a pit. I mean sure, it’s nice to have a weapon with history, but don’t you want that history to actually mean something? I also want some kind of indication that all this murdering necessitates equipment maintenance, but I don’t want that to be a gaping pain in the arse.”
The breakage rules from the GLOG are pretty close to what I’m aiming, but also I really, really like the ideas in Last Gasp’s (namely, notches and weapon quality).

My goals
  • Weapons take damage on a critical fail.
  • Weapons take get progressively worse as they take damage (they don’t break immediately).
  • Keep it as simple and system-neutral as possible.
  • Dice rolls should only have one > or < check.
  • Add as few additional rolls as possible.
  • Add as few variables as possible.
Thematically related Yu-Gi-Oh! card: Shattered Axe

Weapon Breakage

Whenever you roll a natural 1 on an attack or do something that would obviously damage it (like stabbing a stone golem with a dagger), roll a d6. If the result is equal to or under your weapon's quality, it withstands the hit. Otherwise, it’s damage die is reduced one step (1d10>1d8>1d6>1d4). If it can’t go any lower, the weapon snaps in two. The standard rate for repair is 50% of the item's full cost per die.

Every weapon has a quality rating that depends on material and craftsmanship. Higher quality weapons are less likely to break but also more expensive.



Quality
Cost
Example
1
0.5x
Improvised weapons; corroded or rusted metal.
2
0.75x
Poorly made; soft metal like gold or silver.
3
1x
Average craftsmanship; average quality steel.
4
1.5x
Well made; high-quality material.
5
2x
Superb craftsmanship, rare material (something like mithril).
6
-
Rare artifacts; the stuff of legends.


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