Translated by Bastian C
(Originally published in Vieja Escuela Zine 03)
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Click the button below to embark on a new mission.
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1d10 | You have been hired to… |
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1 | …transport illegal cargo to a trade system… |
2 | …escort a diplomat who is mediating between two warring systems… |
3 | …search for the child of a wealthy trader, lost in an overcrowded space station… |
4 | …transport several alien spaces to a military lab… |
5 | …rescue a family of settlers from a far-away hostile system… |
6 | …tow a ship to a scrapyard to be dismantled… |
7 | …transport a droid carrying classified information… |
8 | …carry supplies for an under-construction military space station… |
9 | …set up a new trade route to an unexplored system… |
10 | …pick up a cargo of minerals from a mine in a large asteroid… |
1d10 | …but… |
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1 | …your freighter breaks down and the nearest replacement is in… |
2 | …customs control forces you to divert from the original route and stumble upon… |
3 | …you detect a weak and desperate S.O.S. signal coming from… |
4 | …you are boarded by space pirates based in… |
5 | …lack of fuel forces you to make a stop at… |
6 | …a crew member sabotages the navigation system and takes an escape pod towards… |
7 | …a colossal ship swallows your freighter and carries you to… |
8 | …a strange and lethal virus infects the whole crew. The cure is in… |
9 | …a cosmic storm affects your navigation system and diverts you to… |
10 | …a hostile A.I. infects your ship to attract you towards… |
1d10 | |
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1 | …a system inhabited by dangerous alien creatures. |
2 | …a mysterious space station that looks abandoned. |
3 | … a fortress-ship orbiting a moon. |
4 | …an asteroid belt inhabited by giant space worms. |
5 | …the headquarters of a powerful trade conglomerate. |
6 | …floatsam of a gargantuan ship, inhabited by refugees. |
7 | …a technologically advanced ring-shaped world. |
8 | …a high-security prison ship taken over by the inmates. |
9 | …a system dangerously close to a black hole. |
10 | …a system full of space junk and the remains of old ships. |
“I find it really boring for characters to be able to pick a weapon when they start out and then hold onto it forever unless they find something magic or wake up naked in a pit. I mean sure, it’s nice to have a weapon with history, but don’t you want that history to actually mean something? I also want some kind of indication that all this murdering necessitates equipment maintenance, but I don’t want that to be a gaping pain in the arse.”The breakage rules from the GLOG are pretty close to what I’m aiming, but also I really, really like the ideas in Last Gasp’s (namely, notches and weapon quality).
Quality
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Cost
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Example
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1
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0.5x
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Improvised weapons; corroded or rusted metal.
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2
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0.75x
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Poorly made; soft metal like gold or silver.
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3
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1x
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Average craftsmanship; average quality steel.
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4
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1.5x
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Well made; high-quality material.
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5
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2x
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Superb craftsmanship, rare material (something like mithril).
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6
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-
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Rare artifacts; the stuff of legends.
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Mad Magic-User by Henrik Pettersson A couple weeks ago, Jack Graham tweeted about the possible implications of the old-school Detect ...